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<a href="triangle__mesh__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef TRIANGULAR_MESH_SHAPE_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define TRIANGULAR_MESH_SHAPE_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__geometry_8h.html">base_geometry.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="simbody__middle_8h.html">simbody_middle.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &lt;fstream&gt;</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#ifdef __APPLE__</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#include &lt;boost/filesystem.hpp&gt;</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">namespace </span>fs = boost::filesystem;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#include &lt;experimental/filesystem&gt;</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword">namespace </span>fs = std::experimental::filesystem;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape.html">   54</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    {</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;SimTK::ContactGeometry::TriangleMesh&gt;</a> triangle_mesh_ptr_keeper_;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a>(<span class="keyword">const</span> std::string &amp;shape_name, <span class="keyword">const</span> SimTK::PolygonalMesh* mesh = <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;            : <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a>(shape_name), triangle_mesh_(<span class="keyword">nullptr</span>){</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;                <span class="keywordflow">if</span>(mesh)</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;                    triangle_mesh_ = generateTriangleMesh(*mesh);</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            };</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html#a52a9f908023c330bc924cc25ad8886b9">checkContain</a>(<span class="keyword">const</span> Vec3d &amp;pnt, <span class="keywordtype">bool</span> BOUNDARY_INCLUDED = <span class="keyword">true</span>) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keyword">virtual</span> Vec3d findClosestPoint(<span class="keyword">const</span> Vec3d &amp;input_pnt) <span class="keyword">override</span>;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        SimTK::ContactGeometry::TriangleMesh *getTriangleMesh() { <span class="keywordflow">return</span> triangle_mesh_; };</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        SimTK::ContactGeometry::TriangleMesh *triangle_mesh_;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <span class="comment">//generate triangle mesh from polymesh</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        SimTK::ContactGeometry::TriangleMesh *generateTriangleMesh(<span class="keyword">const</span> SimTK::PolygonalMesh &amp;poly_mesh);</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1_base_bounding_box.html">BoundingBox</a> findBounds() <span class="keyword">override</span>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    };</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">   80</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">TriangleMeshShapeSTL</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    {</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="comment">//constructor for load STL file from out side</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">TriangleMeshShapeSTL</a>(<span class="keyword">const</span> std::string &amp;file_path_name, Vec3d translation, Real scale_factor,</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                                      <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeSTL&quot;</span>);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        <span class="comment">// constructor overloaded to include rotation</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">TriangleMeshShapeSTL</a>(<span class="keyword">const</span> std::string &amp;file_path_name, Mat3d rotation, Vec3d translation,</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;                                        Real scale_factor, <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeSTL&quot;</span>);</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">        #ifdef __EMSCRIPTEN__</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="comment">//constructor for load stl file from buffer</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">TriangleMeshShapeSTL</a>(<span class="keyword">const</span> uint8_t* buffer, Vec3d translation, Real scale_factor, <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeSTL&quot;</span>);</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">        #endif</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">TriangleMeshShapeSTL</a>(){};</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    };</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">   96</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">TriangleMeshShapeBrick</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    {</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters.html">   99</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters.html">ShapeParameters</a> </div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        {</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;            <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters.html">ShapeParameters</a>() : halfsize_(0), resolution_(0), translation_(0) {};</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;            Vec3d halfsize_;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;            <span class="keywordtype">int</span> resolution_;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;            Vec3d translation_;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        };</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">TriangleMeshShapeBrick</a>(Vec3d halfsize, <span class="keywordtype">int</span> resolution, Vec3d translation,</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;                                        <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeBrick&quot;</span>);</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">TriangleMeshShapeBrick</a>(<span class="keyword">const</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters.html">TriangleMeshShapeBrick::ShapeParameters</a> &amp;shape_parameters,</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;                                        <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeBrick&quot;</span>);</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">TriangleMeshShapeBrick</a>(){};</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    };</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape_sphere.html">  114</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_sphere.html">TriangleMeshShapeSphere</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    {</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        <span class="comment">//constructor for sphere shape</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_sphere.html">TriangleMeshShapeSphere</a>(Real radius, <span class="keywordtype">int</span> resolution, Vec3d translation,</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;                                        <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeSphere&quot;</span>);</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_sphere.html">TriangleMeshShapeSphere</a>(){};</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    };</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_triangle_mesh_shape_cylinder.html">  123</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_cylinder.html">TriangleMeshShapeCylinder</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape.html">TriangleMeshShape</a></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    {</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="comment">//constructor for cylinder shape</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_cylinder.html">TriangleMeshShapeCylinder</a>(SimTK::UnitVec3 axis, Real radius, Real halflength, <span class="keywordtype">int</span> resolution, Vec3d translation,</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                                           <span class="keyword">const</span> std::string &amp;shape_name = <span class="stringliteral">&quot;TriangleMeshShapeCylinder&quot;</span>);</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_triangle_mesh_shape_cylinder.html">TriangleMeshShapeCylinder</a>(){};</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    };</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;}</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="preprocessor">#endif //TRIANGULAR_MESH_SHAPE_H</span></div><div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_brick_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape_brick.html">SPH::TriangleMeshShapeBrick</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:96</div></div>
<div class="ttc" id="class_s_p_h_1_1_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_shape.html">SPH::Shape</a></div><div class="ttdoc">Base class for all volumetric geometries Note that checkContain and findClosest point are basic funct...</div><div class="ttdef"><b>Definition:</b> base_geometry.h:64</div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_s_t_l_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape_s_t_l.html">SPH::TriangleMeshShapeSTL</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:80</div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_cylinder_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape_cylinder.html">SPH::TriangleMeshShapeCylinder</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:123</div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape_brick_1_1_shape_parameters.html">SPH::TriangleMeshShapeBrick::ShapeParameters</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:99</div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape.html">SPH::TriangleMeshShape</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:54</div></div>
<div class="ttc" id="class_s_p_h_1_1_unique_ptr_keeper_html"><div class="ttname"><a href="class_s_p_h_1_1_unique_ptr_keeper.html">SPH::UniquePtrKeeper&lt; SimTK::ContactGeometry::TriangleMesh &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_html_a52a9f908023c330bc924cc25ad8886b9"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape.html#a52a9f908023c330bc924cc25ad8886b9">SPH::TriangleMeshShape::checkContain</a></div><div class="ttdeci">virtual bool checkContain(const Vec3d &amp;pnt, bool BOUNDARY_INCLUDED=true) override</div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.cpp:22</div></div>
<div class="ttc" id="base__geometry_8h_html"><div class="ttname"><a href="base__geometry_8h.html">base_geometry.h</a></div><div class="ttdoc">Shape is the base class for all geometries. </div></div>
<div class="ttc" id="class_s_p_h_1_1_base_bounding_box_html"><div class="ttname"><a href="class_s_p_h_1_1_base_bounding_box.html">SPH::BaseBoundingBox&lt; Vec2d &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_triangle_mesh_shape_sphere_html"><div class="ttname"><a href="class_s_p_h_1_1_triangle_mesh_shape_sphere.html">SPH::TriangleMeshShapeSphere</a></div><div class="ttdef"><b>Definition:</b> triangle_mesh_shape.h:114</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="simbody__middle_8h_html"><div class="ttname"><a href="simbody__middle_8h.html">simbody_middle.h</a></div><div class="ttdoc">file to include Simbody headers and suppress their warnings </div></div>
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